Mining can be a very rewarding and very satisfying experience. It's great to take a little time out from questing and fighting monsters, grab an axe and journey off to the mines. You don't always find anything useful, but when you do it makes the hard work very worthwhile and soon becomes quite compulsive. How much does it cost? Well in time, very little. The only real cost, is extra food. Mining uses vast amounts of energy, and therefore you need to eat much quicker. Rather like the wood chop quest. What ores are useful? I hear you say. Well you can obtain a list from an ore shop. See what they sell, or will buy. Indeed, the Xarus ore shop has a full list of most know ores, and their prices. Check it out. In case you don't know its location, it is 2 South from the Cemetery, then 2 East and 1 South, in the mages guild. Quite a few ores are sought after to make amulets and rings or armour, and therefore pay well. It you can get hold of Mithril, Uranium or Plutonium, then you really are having a good day's mining. But there are plenty of ores that will make you money. So why not grab that axe and check out some mines, there are some mines very close to Sanom's East gate, so no need to get lost. Just type 'mine' when you are down a mine and that is all there is too it. See what you can discover.
As I write this, I'm a raw newbie, just arrived in town - Yes! I'm uninitiated, impressionable, green, and whatever cute turn of phrase has evolved locally for describing pathetic young newcomers - and I'm proud to say so, because I must say, you folks treat us really well. And this isn't any mucking about with smiles, waves, and cheery greetings, either - though oddly enough, there's been no shortage of those for a little fire sprite scampering willy-nilly about the city streets. (One expects a bucket of icy water, really, though I suppose the residents here save /that/ greeting for the packs of strays that scamper far more willy-nilly than I could ever hope to manage.) No, even though the greetings do give the average newbie a nice, warm and fuzzy feeling inside, they're not what we, in the darkest recesses of our shiny-new souls, really crave. So what does your average newbie-in-the-street really want? Besides lumps of cold, hard cash. A newbie-friendly environment, of course! Somewhere that we can really thrive; slaughter lowly rats and cats, scamper about in the aforementioned willy-nilly manner that some of us have perfected to an art form, get so completely, wonderfully, joyously lost that we visit the same spot (in my case, the zoo) twelve times running -- these are the foundation stones upon which a golden oldbie-hood can be built. If we can manage to do all of these things without being skewered, this is an added bonus. To illustrate my point, I shall gift you with a brief anecdote (the moment you've all been dreading, isn't it? Right - off we go, then). After a long day of that rat-hunting and zoo-visiting, what a newbie really likes to tuck into is a hot, warm, steaming, and above all /free/ meat pasty, courtesy of the local charity kitchen. But what if, after that long day, he's too completely and hopelessly lost to find that meat pasty? Never fear! The welcoming committee graciously provides all newcomers, as I am sure you are all aware of and grateful for, with for little paper slips granting the bearer not only a free meat pasty, but an invaluable navigation device! This magical chitty slices, dices, and -- well, probably not. But it is an ingenious way to drag hapless newbies hither-tither, rather than willy-nilly, and give the startled populace a break. They also, rather than dumping said newbie uncerimoniously into the charity kitchen via a purple paisley whirlwind or puff of arcane green smoke, force him to learn his way along the streets. Oh, that little chitty is a sly one, so it is. Just when you think it'll lead you right to your meal, that tug goes the wrong way, or backwards! Time to re-trace your steps. I myself was told to go zero rooms north, on one occasion, to my bewilderment - at that point, I tried sitting on the voucher, to see if it might bear me pasty-wards, but to no avail. The devious device was bent on teaching me to find my own way around. Alas! Alack! I found my tourist's haze slipping away. No longer must I scamper willy-nilly, but with direction and purpose. Oh, woe - a newbie's rambling path I must no longer follow for, dear sympathetic readers, I /know my way around/. The city, at least. But hark! A great, untouched wilderness awaits exploration! My willy-nilly wanderings may yet have hope.
Hello, and Welcome to Shattered World. Here are some hints for newbies in this great game. If you're a human, your powers are fireball, and the like. don't use them that much, they're not so good, but if you're a human and you're male, the best way to go is the Druid Knights alliance, which allows great combat and good elementals, like lightning. also, if you're in knights, train your decap, it will prove very useful later on in the game. If you're a triton, your special ability is grab, which does a sufficient amount of damage when you're good at it. Also, remember to stay near water or your skin will dry out! If you're an archon, i recommend berserkers for your guild. that way you can maim and turn into different, more powerful animals. remember to stay inside to keep from burning. If you're a draconian, you have no weaknesses, and the only thing i can recommend is training your breath-weapon. If you're an arachean, your special technique is webbing, and fanging. you first web them up, then inject poison into their body, which will drain hp from them. If you're a mephit, i suggest training your fireball, that's all i can say for mephits. If you're a galandrian, i suggest mages. you have mind blast, which hits either all the people you're attacking, all the people that are in the room, or a specific person. If you're a grmkel, you can stone people, it's a one hit ko, but not on other grmkels, so build that skill up. i hope this information help you in your journey in the Shattered Worlds. Drysal
Welcome to the best Mud this side of Reality! If you are a new player, an old player, or just visiting you probablly have many questions Reading the paper can be a good source of information. Another source is the extensive help files. Many questions can be answered by consulting them. If you do not find your answer there feel free to ask a player If there is a problem that can not be fixed just by consulting a help file, it can be reported on a bug log. Thanks and Enjoy the Mud
ESSENTIAL TIPS FOR THE NEWBIE - By a somewhat experienced newbie. Part 1/3 1. First things first Log on as a guest and get a feel of the world. Learn the layout of the useful shops and buildings in the city, and ask players their opinions of what the best race/guild combo is. You should take into consideration guild alliances (2e, u, list alliances, from the guide at the beginning). These things change every 4 RT months, so you can't count of them to last, but you should at least think about current and proposed guild combos... Once you are ready, make a character (at the current time, you have to do 3 newbie tutorials and choose a race) and have a look at it. Type "sco" and see what kind of body you have. They all vary, and if you got lucky, you'll come away with some nice stats. If you've going for spellcasting, then intelligence will be important, but you'll get a weaker physical body. And so on. A neat trick to do is to actually "look" at yourself. Sometimes you'll see that you look smart, or you move well. These are good to have. Also, if you're healthy and strong and tall, well that helps alot in hand-to-hand battle as well. I suggest you quickly join the Mages guild to get the ability to replenish SP (spell points), and use this to practice your racial powers (if it takes SP, that is). Do this even if you don't intend to continue with the Mages. Don't even practice the Mage spells. Go around the city fighting rats and cats to improve your combat skills (racial powers included). Go to the newbie dungeon (mentioned later) and try to improve your combat skills as quickly as you can. The dungeon is only available to newbies, and it's a great environment to practice in, so don't waste the opportunity, or you'll have search elsewhere for easy monsters to fight. Once you get kicked out of the dungeon, or decide you're tough enough to fight bigger monsters, you'll be ready to explore beyond Sanom City. This is the time to find the headquarters of the guild that you're interested in and join up. You'll probably need to leave the Mages before joining another. Hopefully you used your Mage's membership well, and got your important racial powers well practiced. Probably you'll need to now find gems (to turn into raw SP) and join a cult (to have a reserve of SP available to you) to be able to keep your SP level topped up. Probably think about staying with the Mages if you're still worried about being able to support your SP requirements for the moment. It doesn't really matter -- you can practice combat/racial powers until you think it's good enough, and then leave. Be advised though, once you leave a guild you can't rejoin them immediately. They'll tell you to wait a number of days (since you're a traitor to them). So think about it carefully beforehand. Oh yeah, I think it's really important to do all those newbie tutorials from the guide, even if you know what they're about. It only takes 5 minutes, and then you're covered. It wouldn't surprise me if the Imms rewarded your character in some way for completeing them all, although I don't know one way or the other if they do... 2. Money Money isn't that important at the start. You can get some easy money just by begging some from one of the lords. They usually have more money than they honestly know what to do with and can easily let you have a bit to help you get started with. (Not that I got any financial help, but I was offered it once, as an enticement to join their cult...) You should of course join the cult of the lord that helps you the most (or plays the same time you do, so you can ask them newbie questions). Cults are important to both you and the lord, so it isn't neccessarily a one-sided deal. The only thing a newbie needs is a weapon and a full suit of armour. Once you've got these, bank the extra money so you don't lose it from thieving players or monsters. The best place to get it (other than from another player giving them to you) is in the newbie dungeon (6n,w,d, from Central Square). The dungeon has easy, newbie-friendly monsters you can build your combat skills up on them, and the orcs sometimes have a dagger on them when they die. Daggers are good, and the orcs respawn quite soon after you wipe them out, giving you a chance to get some more daggers. Why are these daggers important? Simply because they are the only way I've made any money at all. And because the knife you get at the start will break after a short period of combat, and you'll need to replace it to inflict any damage when you fight at the beginning. You might be lucky and the blood donation shops may have money in their tills to pay you, and if they have set their prices fairly, it does seem to be a good way to earn a buck. In my case, it wasn't an option. The Orcs also have a horde of treasures in the dungeons and it may include different types of armour and weapons, or other neat stuff. There are weapons and armour all over the world, mostly on monsters, so if you're looking for more than daggers, you'll just have to go out and look for them. Anyway, back to money. You really only need money for booze (to make you heal faster -- needed while doing the "wood chop" quest), to get better armour, and possibly for a better weapon (though they break, so it's probably better to just use the ones you find on monsters). There is a Soup Kitchen (where you use your newbie vouchers) that can provide free porridge if you don't have any money (probably use your vouchers first though, because it takes a lot of those porridges to fill you up...) And that's about it. Any money you do run into should be banked (remember, non-citizens have a 20,000 coin limit on their bank account) at a bank that has the best terms (0 deposit/withdraw fees is good.) It's best to save, so you'll eventually be able to pay guild-related costs and houses and stuff like that.
ESSENTIAL TIPS FOR THE NEWBIE - By a somewhat experienced newbie. Part 2/3 3. Getting to know the world Before starting a "serious" character, do yourself a favour and explore the world a bit with a guest. The world is populated with both aggressive, tough monsters that will slaughter any newbie character as soon as they step into their domain, and almost as deadly, it has a fair number of "traps" to catch the uninitiated. Some of these traps will find you dead and/or without exits (death by starving), and you'll just have to chalk up the death as a "learning" experience. My advice is to do your initial exploration of a unexplored area with a disposable guest character. Once you've found all the traps and tough monsters with the guest, you'll know what to avoid with your real character. Another good thing about guests, is that when they die they become ghosts and you can continue your exploration, often unhindered by the monsters that prowl the area. When exploring, take notice of unique text in the room descriptions. Often there are explicit warnings (you have a bad feeling, etc) of dangerous rooms just before you get to them. Other times, there may be items or room features described that you really ought to pay attention (read search) to. These things are there to add depth to the game and are meant to be discovered over time. Don't spend too much time scanning and searching very room you see, just do an initial reconnaissance of the area the first time to learn the layout, any traps and any tough monsters. After, you might want to visit it again sometime and search the area in detail. Also, you might miss something because someone's already been there and taken it. Knowing that you've fully explored an area will take quite a long while... What you know in this mud seems to be the key to how well you do in it. There are sages, bards, rogue guides and other talkative npcs that quote miscellaneous rumors (read secrets) about the world. You should take what they say seriously, even though what they say may not make any sense to you at the time. Also, if you come across any interesting objects go and have it evaluated at the Sage in the Common Market (to see if it has magical properties), or someone else! (I'm very much still a newbie myself!) Actually, sometimes other players will give you a clue about what the item is used for, if you ask the right one, and in a polite manner. This goes for quest help, too. 4. Quests Practicing improves your skills (combat, swimming, whatever). Completing quests is the only way to perminantly improve your character's stats. Better intelligence? Do a quest. Lacking in dexterity? Quest. You should take your time between quest levels. Make sure you improve your combat/guild skills constantly, because the quests tend to get hard, fast. The first ones are simple, and suitable for newbies. Read the quest information carefully, and investigate the areas with a guest. When you think you've got the general idea, give it a try. You can also ask players for clues as to how to do things, but they'll probably give you a cryptic answer to point you in the right direction, so you'll be able to figure it out. My impression is that since THEY had to work it out, you should too. Do a little, ask a few questions, do a little more. You'll eventually arrive at the whole solution, but it may take a few lucky discoveries and/or hints. Some quests are logical and straight forward. Some require prior knowledge and/or special items from other locations to be able to know what to do and when to do it. Some need a battle-hardened character. And most just keep getting harder as they go down the list. I'm not really sure how most people get to know what to do in some of the quests (possibly from every one of them being told pretty much what to do), because some of these quests are pretty abstract! Sure, they may seem logical at the end, but don't assume you'll be able to get through them all with a sharp mind. You will need hints; it's just a matter of how many, and at what stages. So probably don't be afraid to scrounge around for bits of information from knowledgable players! The biggest downside of quests is that most can only be done by one people per reset (currently 7am and 7pm). If you're not the first, then you generally can't do it. And other people do have incentive to do these quests (which you might want to investigate) because they are rewarded by a pretty decent gem every time they complete it. This is just a fact of life. SP is pretty hard to come by, and SP doesn't grow on trees (Although there's a rumour saying something nice grows on them...). You'll have to wait your turn, and actually it's not all that bad, because if someone's already done it that day, then you can have a look at what they did with what items. It all helps I guess. My advice is to try to do some of the quest if you see it hasn't obviously been done before. Even if you know you're sure to face a hard monster at the end, try to figure out everything UP TO that final encounter. Then you'll know what you need to do when you're ready. Also, it's handy to form a clique of newbie friends and share the knowledge with each other. And it's a lot easier to do a really tough quest with more than one person. There definately IS safety in numbers. Or you all die. It's goes something like that...
ESSENTIAL TIPS FOR THE NEWBIE - By a somewhat experienced newbie. Part 3/3 5. Player-killing This is a player-killing mud. Newbies will hopefully be left out of this until they develop some nice skills of their own. And then only if they ask for it. But it doesn't work this way. What happens when someone gets bored, all the quests are done, all the gems taken, and they're in a bad mood? PKing occurs. The favourite technique is to use a "special" PKing character you really don't care about, and ambush and/or search out targets to kill. It is best to make friends with the players that log on the times you do and only trust those characters. My advice is to be wary of known PKing characters or non-newbie characters you don't usually see. Be especially of grmkel characters, because they come with a very deadly racial power. It's probably safer not to hang around on the streets for any passerby to see, but to rest in a shop or whatever. Not much can be done to guard against PKing. It is, without a doubt, an accepted part of the game. I personally don't like it, but this is pretty much a harsh world you've decided to play in. 6. Good luck Well, that's about it. I suggest you use guest characters quite a bit so your real character doesn't die a needless death. Also use "search", "con" and "diag" a lot. Get armour for your head, hands and feet, because they are the the easiest things to be cut off. Invest in armour, because equipment saves on you, and you'll have it when you log on again. A quick note on con(sider): If you get a message saying the monster's about the same, and that monster looks pretty musclular and/or huge, then probably think of leaving. You will get hit, and when you get hit the damage will be severe. If the monster has something important on him, then you may choose to fight it, but for training purposes you should probably stick with weak monsters. The kill of a monster doesn't really matter, because there are no "levels" on this mud. You practice a skill to get good at fighting, to be able to kill tougher monsters, for the express purpose of either removing it from your path, or getting something it has. That is pretty much the way the game is played. People without businesses make money by finding valuable equipment on monsters they can kill and trying to sell it. Practice your guild/racial powers (costs LOTS of SP!! But, you shouldn't really worry too much about cult SP deficit. You'll have to pay it back eventually, but as a newbie it's pretty hard to find all the SP you require daily, so you're bound to go into deficit... Be sure to use that Mage guild period wisely! That SP is for free!) Have fun, Solrhi.
I am new to muds, and am writting this based on my learnings from the last 3 days on this server.
First I would like to say that as a newbie you will need money and what you do in the first couple of minutes will make a drastic change in your character
example, you start with a knife. I do knot know what your character is, but I have npot seen any high level characters that are using knives. So I reccomend the first stop of every newbie be the blood bank.
This can be found using the "read map" command and locating it in the coity
. The next stop should be the weapon seller, which I recommend for everyone. All of the shops are owned by citizens of the town, and have different prices, but for low level "bronze" weapons I find the prices very competitive.
Once you have a weapon you like and are "wielding" it, I recommend avoiding all fights and doing the first 5 quests. One of the quests will not be available unless you have an axe. This is the chop wood quest. All of the quests have "querks" which are based on the syntax of the words you use. A Good example is the wood quest. In the middle of the city just south of the fountain is the lady with a wood ppile. She needs assistance chopping the wood. To complete this quest you purchase an axe, or beg one... and then use the "chop wood" command. This is simple enough right?
The other quests are not quite as easy, but I will cover the first couple. For the go quest it can be foun int he southern bar in the middle south of the town. You must type look problem to see the problem. Then you must typ say play
I've been in one or two differnt realms and I must say, this must be the most complex and team orientated of all of them. Oh sure, there is an incredibly steep learning curve. But since day 1, I've had helpful players (you know who you are), veterans in this realm, to baby me through my adjustment. This realm recieves high marks not just for its ingenuity, but for it's team-play, and complexity as well. Just thought someone might appreciate my input. Thanks for reading - Thrill
As a "mid-bee" to this MUD, I have found many different things about the many people. Most people on the MUD could be classified into 3 different categories. The first of these categories is the normal talks a lot mediocre player. This person always makes sure that everyone knows what s/her position is on all the subjects by posting or shouting when appropriate. Most of these people are really nice and helpful, but sometimes some of them are a little on the meaner side. But mostly it balances itself. The second category would be the quiet people. These people are usually as deeply immersed into the MUD as the previously explained group, the only difference I would have to say is that they barely ever talk. Almost all of the people are the nicest people you could find on any MUD in the world. When asking for help they will always try to do something eve though they may be very busy. The third category is the small group of people that get picked on a lot by people. These people usually are not liked by most of the MUD and usually get ignored when asking for anything at all. Most of these people are usually "new-bees" and stop playing after a while because people give them a hard time about how they play and act on the MUD. Now there is a hand full of people that may not fit into any of these categories, or might just happen to fit into all of them. The reason for this is because of all the diversity of people that play. Although I think most people that play are living currently in Australia, but I know for a fact that there are many other people that play in other countries like the United States, Canada and maybe even countries in Europe.
The life of a newbie. Struggle struggle struggle. Born into a world where money is hard to come by and the world seems to be in darkness. Quests are dealt and a little is given in return. How about for the lower quests money is also given. Sure the game isnt meant to be easy but perhaps making the stages at the begining a little easier and more profitable so that us newbies can survive would attrack more people to the land. And so i put it to the rest of the citizens of the world. What say you?
Okay, it has recently come to my attention that some players have been breaking certain rules of etiquette in the Shattered World. It seems, that after a reboot, these "players" will come into a room which is already being occupied and looted by another player and attempt to "steal". I put steal in inverted commas because whilst it isn't exactly theft, it is very bad form. Which brings about one of the unwritten rules of Shattered World. First come, first serve. If another player was fast enough to get to the palace guards or the pixies with the mage gems faster than you, than good luck to them and better luck next time. Don't come barging in, killing these NPCs or looting their corpses without expecting some sort of retribution. Another good rule of thumb, don't abuse any of the older players. Some of them are liable to snap and kill you on the spot. The players are real people and have their good and bad days. Catch them on a good day and they're your best friend. Catch them on a bad day, and you'll be wishing your father had pulled out early. Not that I'm saying any of the newer players have been known to abuse higher ranking members of our community, but there have been instances. Also, abuse of a shop bug or abusing them by stealing from their homes or backrooms is also something that could get you killed. Shouting is also another major problem which also seems to be grating on the nerves of some of the immortals. New players who shout too much, especially inane shouts or shouting and whinging constantly will not only attain the ire of players but immortals too. Which, as can be seen, is a VERY bad idea. THEy don't mind a little witty repartee now and again, but some of the local broadcasts I've been witness to has seen me with visions of lopping their limbs off. So just remember to act with some courtesy and respect and you'll go a long way on here.
I opened my eyes. I stood in a cheaply built room, with a man wearing a leather vest. A tag on the vest labeled the well-built man "Guide." I greeted this man, and he explained where I was. What he told me I refused to believe. I was reportedly in a foreign land, in this city named Sanom. How was I here I asked? He then proceeded to explain to me that I had washed up on a nearby shore, in a coma, and that he had been caring for me all this time. I then continued on my way, taking a look at this glorious city. I knew what would await me was great adventures, tragic loss, and eternal wealth. How I knew this, no one may ever know. I then looked in the pack the Guide had given me. It contained a low-quality cloak, a dagger, an apple, and some food vouchers. At the site of the apple, my stomach rumbled, so as I walked around, I nibbled on the apple. After a bit of exploring, mainly using a map I found, I arrived back at the place where I first set out. I now paid attention to the front room of this building. I noticed there were some jobs to complete, with promise of a... increase in strength?! How this was possible but I set out anyway. I arrived at my goal... a little girl. She wailed and wailed about her missing teddy bear. I asked her what was wrong, and she said a 'Boogey Man' took her bear and ran into the sewer. So I ventured into the sewer, and saw the Boogey Man immeadiately. I risked a fearsome yell at him, and he threw me the teddy and ran off. I then climbed out of the sewers and gave the girl her bear... A great first day.
For those out there that have died of carelessness, you know how i feel. It's depressing, when you just die because of your own cause, isn't it? So here's an article about some tips for that. First, never spam "cliff-face-______". I've died a few times by that, sometimes you just crash too many times, and...die! Next, never kill things that are two hard for you. When i just started this game, 5 minutes into my playing, i attacked a golem. Oh yeah, big mistake. He gave me a whallop, and in five seconds, i was a walking ghost! (and remember, the endoplasmatorium is 2s, east from the fountain, i was a ghost for a great time, trying to find a place to regenerate). ALWAYS use "consider". Consider the creature before you attack it. It'll tell you whether you'll survive or not...Lastly, never, EVER, swim when there's lag. That just gives me the creeps. When you do, you practically walk towards death. You sit at the screen, spamming a direction, but the screen never moves, it just carries you downwards. Then when you finally do move, the words "no exit to the _____" appear over and over again. Then you die of no air. Well, these are some sad ways to die, but they are possible. Watch out for yourself in the dangerous realm of Shattered Worlds. Beware.....
STNF Save The Newbies Foundation That's right, you TOO can be part of this incredible movement that is sweeping the shattered worlds! Millions of newbies are wondering our world lost, scared, and bitching. That's right, we all know how newbies can get. "I'm lost! Help! The rat is killing me! HELP!"' Here's where YOU come in. That's right my friends-I suggest genocide. The time has come to RID this world of newbies. Ignore their pathetic pleas of mercy and guidance. Answer their wimpering with cold steel! Today sparks the anti-newbie movement - let the rain fall with their young blood. - Author's note. This is obviously satire - being a newbie myself... most people have treated me with kindness, generosity, and most of all patience. Thanks for tolerating my newbieness.
On holiday? Why not stop at Sanom City - our bazaars, temples and massage parlours are the finest in the land. Staying at the Randy Goat, our tour stops at the major attractions of Sanom: the King's Palace, Kantele's mansion and the zoo. Don't feed the minotaurs! One of the highlights of Sanom City is the arena where members of the public can take each other on for live bloodsport. Place a bet on your favourite gladiator, or just watch them pound each other into the dust. It's a great way to spend an afternoon There are fabulous bargains to be had in the central bazaar, as heroes fresh from questing often like to change their hard won loot into cold currency for amazingly cheap prices. If you're looking for something a little more ecumenical, why not try one of our cults? This week, Cult Vortex is hosting a street party in the city square. But, ah, watch what you eat, because some cuisines don't suit every palate. The locals tend to be a quiet sort, sitting around meditatively playing a bit of Go. It's a great game for whiling the hours away while recovering from dinner. Players often just sit around to consider different problems. Later in the week we'll visit the east coast for a bit of fishing and surfing, although the beach isn't really a swimming beach. If you are going to go out, make sure you've had some lessons in swimming and stay between the flags. That's it for this weeks episode of Holiday! Next week we'll be visiting Avalon, the Pit of Despair and the ABCB nightclub. Till next week, bye!
It seems that Lothair has been saying some rather unkind things about essentially everyone who isnt human. While no one has said anything against him, no one seems to be speaking out in support either. Im writing this to say that I agree with his sentiments. Obviously, being an archon, Im not arguing that humans are superior, rather, Im arguing that there are in fact downsides for humans to the diversity of Sanom. Some beings simply cannot live in peace as equals. A pairing of humans and nearly any other race is an example of such a set of beings. With Galandrians, and perhaps, but not likely, even aracheans and Grmkels, co-existence is possible. With other races it is not so. Humans, as well as most other races, cannot be expected to live peaceably among those of demonic stock. We tend to look at most humans as lesser beings, though acceptable as sacrifices to the gods that created us. Humans and other intelligent races look at we demons as either a blight to be eliminated, or in the case of some practitioners of magical arts, a source of power to be harnessed. Co-existence is simply impossible. In the case of aracheans and grmkels, many humans find spiders, insects, and other such creatures terrifying, the stuff of nightmares. When a spider or slug is as large as the human, as well as equally intelligent and resourceful, and sometimes malicious, these fears are amplified. Aracheans and Grmkels may in fact experience similar emotion directed towards humanity. Even if the stories of tritons destroying ships, or their crews at least, hadnt been told to children to frighten them; even if there wasnt speculation of a triton conspiracy to conquer the land, co-existence would still be difficult because of a physical problem. Tritons must live in moist, wet environments. Environments moist and wet to the point of being distasteful and actually unhealthy to those creatures which were born to breath the air. One or both parties must experience a great inconvenience in order to live together. Draconians might live nicely with humans, but there are many obstacles. Draconians resemble demons and devils in many ways, which would breed inherent distrust in humans. This in addition to the fact that draconians are in fact the result of a breeding of dragon and devil could create a very wide gap of mutual distrust. Interracial violence between the two would never be completely curbed. Galandrians seem very like humans at a glance. Just shorter, and purple. A closer look reveals, however, that the galandrians skin is considerable armour, and the galandrians claws are potent weapons. This would mean that when an unarmed human and galandrian are in the same place, it will always be on the back of the humans mind that really, the galandrian is equipped for battle and could most likely kill him. But that is not so bad as the ability of galandrians to crush the will of another creature and replace it with their own. This can cause other races to view galandrians in much the same light as Javen. So Lothair is right. Humans can never be fully prosperous and happy with the other races around them. But we built the city of Sanom too. Were not going to just up and leave Sanom, and therefore prosperity, behind just because it would make a few people feel safer.**
Sorry about that first one it was a little bit screwey. As hard as i have tried i cannot find any of the lord towns that so many people are talking about.there should be a map or somthing showing exactly where they are .Us newbies would also like to see them but because of the unkown location we cannot find any.I would love to see one of the lord towns but because there is no map showing you where they are it is difficult to find.I hope that later on a map is made showing where these places are or just upgrading the old map to show this.
It is important to know not to be discouraged when you first start out as a newbie So the best thing is to ask people for help. But don't do it too much You should explore to find out things for yourself. Besides it is fun and along the way you can find many neeto places in shattered. To explore you need to know these commands:minimap and worldmap. In minimap i strongly suggest you go the the ? marks, since they contain a lot of places of which some are guilds, and other places. In worldmap you can find out where you are in the shattered world and can find out where the other cities are Take me for example. I have been playing this game for one week now and i already found nine guilds, alot of valuable gems, and some other weird stuff. Also join a cult as soon as possible, so you can ask them for help, money, and other stuff. But try to be nice So newbies, always explore to get the most out of shattered and please join a cult!
Hello :) im Flick. Im going to give you some tips and tricks for becoming a better player First things first, What i would sugest you do first is to find the mages guild. this guild is a very good one for starting out with because it brings up you SP automaticly and gives you some good defence. You can find the mages guild on the arena road to the north and then east Seccond thing i recomend is to find yourself some good armor so you dont get killed the first time you meet a monster. but as always you need money for armor. money is not all that of a big problem, you just need to go to the blood bank and "donate blood" that gets you some cash, or just go around killing cats and rats and then selling the corpses. Now that you have some money you can go and get your armor but there are so many things to choose from! Whell i would go with a good helmet and boots to start you off. monsters like smashing you in the head ;) Now your almost all set to go off in the game! next you should find a good weppon and join a cult. Cults are like guilds and give you some powers. But the also provide some protection from the players that like killing newbies. Once you have done a few quests a cult comes in handy if you want to change guilds from the mages, you can stock pile your SP so you can call it up any time. There are also many weppons out there, i reccomend that you stick with one and bring your skills up on it. Now your set to do some quests and advnace a bit, But rember that if you go outside the walls of the city you may be killed by other people and get Robbed! So Keep your eyes open, use scan and search those are the two best tools you can have :) Oh and dont forget to HAVE FUN! <---- Flick :)
The quickest way to make money is to donate your blood. However the blood bank in sanom city is frequently out of cash. There are two blood banks nearby in the seaside village and in sengoku village which you can donate at, and the roads between them and sanoma city are very safe. If you are making money from selling corpses it is also worth a visit to some of the butchers outside of sanom city - many pay much more than the butcher in sanom city. Another way to make money fast is to regularly check the areas within sanom city where new characters are frequently killed - often you can pick up the equipment left behind by the newly and not so newly departed.
As my long journey to Shattered World came to an end with my arrival in Sanom City, I realized how small and unknowledgeable I was compared to everyone around me. I came here expecting a world just like any other world out there, but I was confronted instead with a harsh cut-throat environment where a crumbling economy is destroying the common way of life and with a hierarchical structure that jealously hoards it's wealth. This along with traps and monsters around every corner outside the city truly makes this a world where survival of the fittest reigns! I spent my early days here completing any quests that I could while scrounging for scraps and hunting rodents within the city. Sometimes I got to the brink of starvation before I could gather enough coins for a decent meal. My corpse would probably be rotting away in some alley if it weren't for a few kind souls out there who decided to stop and help a lost and confused newcomer to the city get on his feet. Thanks to those few individuals I was able to pull myself up from absolute poverty and achieve a decent rank within a guild. But is this enough? Hardly...I must continue to rise in rank and power not only so I can help the less fortunate but because I hear tell that anyone can become the ruler of Shattered World...**
< Shattered Worlds >
--==<<< Commands Newbies NEED to Know >>>==--
There are several commands newbies really need to know to improve their chances of surviving in the deadly "Shattered Worlds". The following is not a complete description of commands. I suggest you use the help system for that. Instead this is a quick guide to what commands you should look up and what you should use them for.
Even if you don't read all of this tutorial, you still should read the section on aliases.
Lets you know where not to go by detecting monsters in nearby rooms
Tells you how tough a potential opponent is to make informed decsision on who to attack and who to run from. (Most useful when used in an alias - see below)
This simple command can frequently save your life. Never be afraid to quit when the odds are against you and re-spawn in the common sleeping quarters! This is especially useful when drowning ;-)
Set up your prompt to tell you your current hit points and spell points. This is much easier than typing 'score' all the time. I find "prompt atlas" to be the most concise.
SPLIT and SET
Set split on if you are using a standard telnet client like "putty". (Don't forget to set your rows and columns too using "SET").
Set wimpy to 60 to automatically run away before you die.
WHO, TELL, YELL, and OOC
For communicating with other players.
There are several map commands that can be used outside Sanom City in the wilderness and in some of the other towns. These are 'worldmap', 'areamap', and 'minimap'. (Don't forget to alias them for your own sanity - see below).
This is the most useful command in the game. Most of all it helps you react quickly which is essential in a real time game like Shattered Worlds. The following are the aliases I use to keep me alive and free from RSI.
mm = minimap
am = areamap
wm = worldmap
m = read map
x = examine
wh = what-happened
Alias your most used fighting commands. As a Mage, I use the following:
b = cast burn
f = cast flame
c = cast cold
k = kill
or as an Archon:
c = charge
st = sting
Remember, once you are in combat you need not enter the name of your combatant
Being new in shattered world isnt easy however it isnt very difficult to get by on just simple things. In this article i will outline some helpful tips which helped me start of. The blood bank is the best place to start getting some money. When i started i went tstraight there and they paid me $200 for 20hp which i thought was a great bargain. This money helped me buy a weapon which helped me survive outside sanom city. An alternative which i could've done was give that weapon to ke'ting as to join the guild. The charity shop is an excellent place to stock up on basic things. A torch for example is great when you get into a dark area and its free. Also there was an axe there which i took and completed the "charity wood chop" and completed my first quest. Joining a cult and guild is excellent as it lets you get rid of that newbie sign when you type "who" to something better. Also it lets you belong to somewhere and be a part of something. I guess the most important about joining is you get special qualities depending on which group you join. Plus, you can quit if you dont like and go somewhere else. Adventuring out into the world is a great way to boost your stats. Do this by killing creatures stronger than cats and rats but make sure they are not to strong because you will die. Whats also great about shattered world is that you can "regenerate" and keep playing which is not found in other games. However be careful that no one nicks your stuff while your regenerating. Shattered world is a great game with many wonderful opportunities for new players and for experienced veterans. Thankyou '**' '**' send '**' send '**'send submit q send
Thieves are very dangerous people. Most of them are very strong and great at their skills. When you see a sneaky thief you should run as fast as you can. He is a very fast person who can steal your money. For most newbies, they dont have much to worry about because they are poor anyway. Now the real issue with thieves are the actualy players. These guys know how to steal and when to steal. There are two ways to leave them in their tracks. One thing is to wear a thief amulet. This will tell you when they are trying to steal. At this point you find out that they stole from you and you have proof of it. So what you do is shout this proof and then go CJF them. If you aren't a citizen, you can taalk with a magistrate. Most people will be happy to help you if you do not know how to report this crime. The second way to ditch the thief is to run as fast as you can. If you see that they are following you no matter where you go, you can just quit and come back really quickly. This is my article for Thieves. Just remmember to watch out for thieves because they can come from east, west, north, south, up, or even from under you. Keep on the lookout for thieves thieves thieves.
As you wield the Sword of Death, "The power of death is in your hands!" Even though I have not had much experience with the game, I know a good sword when I wield one. With my first hit, "Goblin's head is seperated! A strange expression crosses his face...", it is a great sword for severs. You can find the sword 5n, 3e, s, from the water fountain in Sanom. The Sword of Death cost 1.5k gold, but it is worth it. The only negative trait of the sword is it does not autoload.
What did you need first when you started playing this mud? Oh yeah, help, from other players, immortals and who ever else may be enjoying themselves on this all so wonderful mudding experience. Would you have learnt so quickly or enjoyed your time enough on this mud to stay and play more if there was no one around to introduce and help you? What I am trying to get at is the level of help that is given to newbie players on this mud. It simply creates a better atmosphere for new comers, which then invite their friends and so forth. A mud like this needs more players, and to help this situation out I propose we start rewarding the friendly adventurers who spend their time to help the unfortunate newbies who have found themselves dead, lost or poor and hungry. No one forces them to do it yet the tirelessly help newcomers to enjoy this place like they do. Good on them, how bout we give them something back! Rahl.
Hey there. Severian is my name and money is my game. If you need help getting money then just come to me. All you need to do is ask me some questions on how to get money and I will show you. Here are a few tips for starters. First try the blood bank. It gives you a reasonable amount every hour you donate blood. Second is selling corpses you slay in battle. Town butchers are glad to take corpses off you. That is just a few tips on making money. Come to me if you want more. Severian
This is a message from a somewhat newbie to the newbies out there. Take your time, join guilds, and make some friends in high places (if need be). Stay away from the sewers for awhile, unless you can pay attention to where you are going and how to get back, you can get very easily lost down there....when that happens there is a high possibility you may take a turn into an enemy and get killed. If you have questions, your best bet is to ask on the newbie channel by typing 'newbie' and then your question or comment. I hope this helps anyone that is new to the Shattered world. Thera
The rocs are very strong and brave creatures. They will help you when you need them most. They are like puppies that you have to raise into dogs. When you first get a roc they are weak and not very smart, but if you take time with them they will become stronger, more intelligent and more helpful. You have to work with the rocs and have to be willing to give up your time for them. It will not always be easy and may get a little frustrating. Only the people who live with the bad times and good times with their roc will have strong rocs. The rocs will be your companion throughout the game and you must sacrifice your time for these loyal pets. I would like to warn newbies that if you are not ready for this responsibility don't go and get a roc. But for those who want a great character with them in fights, and an amazing companion for life, I thoroughly recommend these rocs. Well good luck to you all, whether you get a roc or not. But I promise you if you work hard you will not be disappointed with these grand creatures. Fei.
When you are first starting the game, you may look at the cool abilities and strange races in excitement. But beware! After recently choosing this arachean race I had an unfortunate time finding what to wear! So remember just because something has cool skills also think about what armour and clothing will fit on your body. This is one naked spider until I can find something! Keep my words in mind!
I was quite new to this world (about 8 hours old) when I first got killed. I tried to rescue Miss Jane's teddy, because she was so sad, she just cried and cried. I could not stop thinking of the poor little girl. "You are not a good man if you don't try to help her" - I said to myself. So I went down the bad hole, because she said that was the way where the boogey man took her teddy bear. The hole led to the sewers under the city. It isn't a nice place, there are rats everywhere and the smell is awful down there. But I found the boogey man and I saw he had the teddy so I tried to reason with him, but he would not listen to me. I didn't want to take the teddy with force because I saw at first that I didn't stand a chance against him. "You have to think" - I told to myself, but I couldn't think of anything better, so I started to explore the sewers in the hope of finding something or someone to help Miss Jane and me. I only met with rats so I became careless. Then after a right turn in the sewer I suddenly came across some huge sewer rats, not one or two but four of them. They attacked me! I saw that together they are too strong for me so I started to back the way I came, but for some reason I didn't want to step on the "poor" rats (silly thing, isn't it?) so I just kept fighting with them. At last I was so wounded that I tried to escape but they came after me and at the end they killed me... My soul looked on my lifeless body. "It can't be the end, I was so young! I haven't even rescued the little girl's teddy bear!" - my soul thought. "I guess I have to do something on my own now." - it sighed. So it came up from the sewers and looked around. Suddenly it felt a strange pull to a specific direction, which was irresistible so it started that way and at last found itself in a strange looking place. It was the Endoplasmatorium! My soul remembered: this is the place where lonely souls can get new body! So suddenly I stood there. I had a new body, I didn't have any clothes or money or weapon but I had a solid form. I was alive again and I had a new chance to help that crying little girl! Gilingalang
As a regular visitor to Sanom, I'm often struck by the bizarre displays of wood-chopping incompetence that are frequently to be seen in the town centre. While one would have thought that axe mastery was a basic skill, very often some poor newbie is failing miserably to chop a tiny pile of wood in front of all onlookers. The poor things don't seem to be able to cope without a mountain of food to keep them going and a team of healers standing by in case the matchwood should prove too much for them. As well as the physical damage they do to themselves, it's a crime to blunt or irreparably mangle those finely crafted axes. Don't they know the secret of all menial tasks? Get someone else to do it! Xarus is perhaps the best of the newbie guilds, supplying as it does to complete novices an infinite supply of pixie helpers. Just command your pets to do the work for you and, as their strength fails or their pace slackens, dismiss them and call a new pixie. They're not there to be pampered - work the little blighters! And don't let them so much as catch their breath or they'll start an inane conversation with that airhead Johanna and you won't be able to hear yourself think! When the wood's nearly chopped, take over the reins yourself, finish the job and reap the reward. You'll look a lot less stupid to passers by! Garst, axe-wielder extraordinaire,
AIn today's world of hack and slash, few people seem to appreciate the subtleties of the art of archery. Why charge headlong into battle with fierce dragons, risking life and limb, when you can merely loose off a few arrows from an adjacent location and then run for it? "But it takes such a lot of practice to be effective with a bow," I hear you say. Well here are a few tips for all you budding archers out there. First of all, you need a decent distance-weapons skill to hit the target. Now maybe when you were a newbie you ignored that little hint that came with your first weapon, a throwing knife? Don't break that rusty blade stabbing rats - throw the thing at them? Then, when you've got the idea, why not join Ravnos for a never-ending supply of illusory throwing knives. The advantage of these is that those pesky goblin and orcs you have been using for target practice can't use them against you - no sooner have they picked up the weapon that's just been hurled into them than it vanishes into thin air! Once you've reached beginner level with knives, you're ready to progress to the real thing. Head east to the deserted city and hassle the little kobolds for a steady supply of bows and quivers full of arrows. Now these can cause some real damage. A few quick shots followed by a hasty exit can leave even strong foes bleeding to death. Has anyone noticed how that surfer dude is peppered with holes these days? Just one word of warning, however. Be careful using projectile weapons within the Sanom city limits. The guards have a nasty habit of leaping in front of knives intended for other targets, and then they have the affront to blame you for it! It's a sure way to get marched off to the arena. Have fun and remember: never point your weapon at another player. It might go off by accident and cause a nasty injury! Jason.
A way I discovered for myself for instantaneous travel across the lands was through the mirrors! Now although they aren't found everywhere, they can still be useful for getting in to the general area of where you might be headed. It was actually quite a while before I realised what these mirrors were for apart for vanity, but after 'entering' one, I found one of the quickest (and cheapest) ways to travel! For those starting off in Sanom City, the closest mirror would probably be in the Morgar's Tower south-southeast from the southern entrance to the city. In a hallway, you'll find mirrors leading off to different locales across the land. A useful I found was the mirror on the far east of the corridor leading to Merenth. It sure beats being chased across the countryside by trolls!
Newbie Tips Alcohol in the shattered realms comes in four levels 1. Ale 2. Beer 3. Wine 4. Blaster As a newbie be warned, getting drunk is an excellent way heal quicker but choose you drinks carefully. Blasters are generally reserve for advanced players. Y If you have any queries just mail me or pop down to the brewery Zshaka
Greetings, fellow newbies and citizens! There's an area nearby that is a good place to visit, if you don't mind being beaten up a little. If you go north on Royal Parade until you see a Captain of the palace guard, then go west, then down, you will find yourself in a large dungeon. There you can sharpen your teeth (so to speak) on bats and rats, goblins, and some much tougher creatures. I highly recommend this area for practicing your skills! It's tough but fair. A tip: be cautious as you proceed -- or make friends with a healer -- or learn first aid. You'll need it! Back to the dungeon I go, + Arynne
Here we are again, with this weeks edition of the Guild Catalogue. The next guild we will talk about is the roc riders guild. Roc riders are riders who ride rocs to go to places. So if you are too lazy to walk around or you are to scared or you just wish you had a pet, then rocs are for you. Rocs are friends for life and they can learn cool moves if you train them. So here is the info on roc riders and if you would like to have a friend, transportation, or safety then the roc riders guild is the best for you. The next guild we are going to talk about is the Metallic Knights Guild. Knights are noble Humans who fight for good. They have good decapitation moves, which can kill a player with one hit by cutting their head off. So if you think the world should be peaceful, you like to kill someone in one move, and you are a male human then your choice should be the knights guild. The next guild we will talk about is the Druids Guild. Druids are people that believe they are one with nature. Druids love plants and animals and have the ability to call animals for help or search for food and some other stuff. So if you like plants and animals then the Druids are the right guild for you. Well thats the end for our weekly newsletter on guild catalogue and we will finish up next week ** (Editors note: Cant wait for that one)
When you first start off in the wicked world of Shattered you must keep your wits about you at all times. There are many devious and creepy players that lurk around and within the shadows. As I have experienced a few bad events as a young player, I will offer what little and pathetic wisdom I have. Well here's what I know so far: - Do not try and kill anything larger that a dog for the first few hours, even if you think you are a master killer with cats and dogs and kobolds. There are a few characters that look puny, but are indeed hard to kill like for instance sage or the baby dragon. - Do not stand around a sneaky thief for more than about 3 seconds, or else your pockets will seem much lighter. - Try to join a cult so you can develop your powers quickly and to make new friends -And last but not least Do not attack a guard in any way as you'll surely die and have to pay a sum of 5K I hope this helps any newbie.
A warning, newbie to newbies, though one which really should have been obvious: beware the reset! I was killed seconds before the reset, trying to kill a bear i'd whittled down to near-death, and when I returned to the site of my tragic, somewhat self-induced and inconsequential :( death, all items had of course been deleted by the reset. Oh well *wanders off to starting pimping orc corpses again*
Newbies, have you been walking outside of the Sanom City walls, and stumbled across a hole? Let me tell you about one way to make a profit, in the business of ore mining. I will teach you the ways of the Miner. First of all, to start it off... You need to find yourself an axe, or a shovel. Then, go out in to the middle of nowhere, but at least know how to get back to Sanom City, or any other city. Then you type 'dig down.' It will take a long time, and you will get hungry, and lose hit points, but in the end its worth it. Then once you make a hole down, you can start mining. Type 'mine' and you might find some very valuable ores. After you carry stock up (can't carry any more), head to the local ore store. Where you can sell your freshly unearthed ores. For more info on mining, check out the help file. 'help mining' This has been Rocky, for The Sanom City Times.
When starting out in Shattered World, you start out with nothing. You must build a fortune and become powerful. A good way to do this is to use rings and amulets. Wearing the right ones can do everything from making you stronger to being more intelligent. Improving your intelligence can improve you skills a lot faster. They will help you build your character quickly. Also don't forget to join a cult and a guild. These are great ways to get new powers. Find the one that is right for you. Don't get frustrated. Asking for help is always a good way to get ahead. Remember to have fun!!!
Your Trusty Wilderness Update Hello, and if all you new players aren't sure whether or not to head in the wilderness yet, wait until you are STRONG ENOUGH. Wait until you are at least adequate, because many numerous monsters have been located surrounding Sanom City. Trolls, Goblins, Orcs, Minotaurs, hourses, deer, many different creatures, all extremely dangerous. Avoid them at all costs! This has been a Trusty Wilderness Update. Good Luck!
Here is a new way a newbie can die, via possession. Let me tell my story. I had recently joined the Soulstealers. It is fantastic, what better way to kill your enemy then to enter their soul and bid them to do your will. Very carefully I read the terms and conditions. Failure to possess would result in a soul that could not be brought back. Very dangerous! So, I carefully picked out my first victim - a rat! Safe enough I thought. I steered the rat through town, safe in the thought that if the rat died I could just find my body, go back and continue on. This little black duck could do whatever he wanted! What should I do? I steered the rat around looking for something to attack. No dogs, no cats around. Just then I bumped into a city guard. Excellent! I attack, he'll kill me in one blow, then I'll go find my body back. Of course, I knew that attacking a guard as a player was certain death, but surely a possessed rat would be OK. The plan went well, up to a point. The rat attacked, the rat was killed, I rejoined my body, fantastic! But, next time I ran into a guard, he started attacking me! My instant reaction was to fight back. Oh oh, now all the guards in the city are onto me, before I know it I'm in a maze being hunted down. Soon I'm a ghost. Things got steadily worse. I now had a bounty on my head. I was hunted by the city guards, no money, no weapons. A bounty on my head. Thankfully I appealed to the city magistrate and had my bounty revoked. But, I've still got a lot of catching up to do. So, remember newbies. If something you possess gets a bounty in it's head, so do you!
Here're some tips to get richer: Donate blood to a blood bank every now and then. Don't pay the guild fees with money but use quest points instead. Help everyone that needs help, they will help you too in return. Don't just stay in Sanom but explore. Kill monsters and sell their equipment Try begging. You never know, it might work Be polite to everyone you see Kill monsters and sell their corpses to butchers. They can give from 1 to 300 coins for each corpse! Try challenging for guild leader of your guild. If you become leader, you'll be rolling in the riches! That's all folks, more tips coming soon!
Tips for the newer player... 1. Early Quests: Unless you set yourself up to be physically strong during character creation, you will have a lot of trouble fighting at first. Don't despair, however, there are some early quests you can do that will help! The Rat Hunt grants you extra HP, the Citizen Test grants you extra Intelligence (so you become better at skills, including combat skills, at a faster rate), and other quests that can be done without danger that grant you further boosts. 2. Practise: Killing rats, cats, dogs, and other weak creatures will help both your offence skill (so you hit more often), and your relevant weapon mastery skill (increasing the minimum damage that you deal in combat). At first, this will go up rapidly. 3. Get better stuff: Buying a bastard sword, battleaxe or other quality weapon ASAP is really important. To make money, either beg, donate blood, or if you are strong enough, go to the dungeon that is 5 squares east and 1 north of the east gate of Sanom, kill things, and sell their weapons at the Best Weaponers in Town. (they generally pay the most). 4. Join a guild: If you are intelligent enough, join the Mage's Guild. (Headquarters in town, near northwest corner). Otherwise, type 'help guilds' to see a list of guilds, and ask other players where the headquarters of the guild you fancy are found. 5. Explore! This should help you at first, but then, you are on your own.....
I'm sure all of you have had terrible luck in doing something that was recommended by a friend. If you haven't, then you're very very lucky. However, for those of us who aren't so lucky, here are some tips, or rather rules that we may have never heard of, that can keep us out of trouble, for at least a short period of time. I now state them in no particular order: 1. NEVER, NEVER kill someone or something when your friend tells you to, unless the victim is an animal. 2. Never attack dogs when you're so drunk you can't even walk. 3. NEVER EVER ATTACK SOMEONE JUST BECAUSE YOU'RE BORED. 4. Don't do something you're friend tells you to do, UNLESS they're never betrayed you before, or for that matter, played a "prank" on you that got you into a whole load of trouble. 5. Lastly, FOLLOW THE RULES!!!!!! unless you want to get screwed.
Hey - this is to all newbies out there who need a quick buck ;) The blood bank in sengoku offers a large amount of money for a donation of blood of any race! Well, except for the pixies, sorry :( For an archon, grade A blood is almost 1,000 gold! for us newbies thats a lot of money. If you are not very familiar with the world map yet, here are the directions... From the fountain, the blood bank in sengoku is axactly 27 east, 45 south, 4 east and then 1 South. Be careful though, on the way there are trolls and kobolds!
This is a guide to newbies. You probably already know that there is plenty to do in the game before you even become a king/queen or baron/boraness. you'll need to know the basics. First you'll need to do some quests. Try the first few to get the hang of it (hint* You might want to "search" for doing the rat hunt). Second you'll need to join a guild. Three of the guilds are conveniently located in the city, but two of them are hidden (Javen and Ke'ting). Lastly, you will need to get good weapons and armour. In order to get weapons, you need to go to the blood bank (it's the easyest way to make money. And there you have it, follow these instructions and succeed in this game!!
In all my time here on Shattered I have learned one thing: no matter what the question just ask. I have had stupid questions, I have had quest questions, Ive even asked for gear, yes I have been told no once or twice but it didnt hurt to ask for many on this wonderful MUD are there to help you in a flash.
Many people that just start (people like me) have a hard time living in Shattered World. First of all you cant do any quests and need serious help like how to get a weapon, help with quests, and help with guilds. So if you're just a newbie, you can always newbie yell to get help by typing "newbie
Now, I like to think that I've put a little bit of time into the community here, helping out some newbies, giving out cash, equipment, aid, and advice. However, one thing I have yet to do: write an article for the Sanom City times, this city's premier source of news, entertainment, and information. So, I've got some tips for newbies and I'm going to split them up into sections. --------------- First Tips: Making Cash Everyone needs more money. From the greenest of newbies without a cent in their pocket, to Ugnia, with four million coins in the bank, we could all use more cash for various ends. Now, the question is - how do we MAKE this money? There are some old standbys -- donate blood, sell corpses, beg -- but frankly, they're quite insufficient. The purpose of this section is to dispel some lies about the art of money-making and give some tips. Now, to make money, you have to know how the economy around here works. It operates on something called the "zero sum theory" - that all the money, when added to all the debt, will equal zero. "Help economy" could give you some aid. However, what's important to know, is that there are forces in this world which are against the established order. Persons unknown, unheralded, and unwatched purchase weapons, armour, and items from shopkeepers from a seemingly limitless sources of money and then distribute them to the ravaging hordes of monsters for ends that could only be described as seditious. As a young resident of Sanom City, your duty, of course, is to take the weapons and armour back from the rampaging mobs of aggressors, and even make a small profit doing it. Now, there is a city in direct opposition to our peace-loving society just east of our gates: the Kobolds. Plotting in dark cabals in their foul, demonic temple enclave, they muster weapons and forces to eventually take over the world. Clearly, you should go forth and SMITE them for the good of the innocent and free peoples. You may even want to loot the corpses and deliver their implements of destruction back to shopkeepers for a small rewards, or turn them against the fell forces that previously owned them. Then, there is an old standby: blood donation. While it's all fine and good, five hundred coins an hour is good enough to buy a complete set of armour in about a week. It's a great source of supplementary income, but you shouldn't use it in exclusitivity. Also, there is corpse selling. Well, killing things is all fine and dandy, but the Sanom City butcher is pretty much always full of cat and rat corpses. Sure, you could make the trek out to Engelwood or another locale with a butchery, but frankly, if you're looking for more than 2 or 3 coins a pop, I suggest you do so elsewhere. Eventually, you'll be able to kill trolls, perhaps, but hey. You'll need armour and armaments to do so. And what do you need for that? Right, money. Leave corpse collection out for a while. Of course, you could beg. People MAY give you money, but we all need it. People may also lead you outside and feed you to trolls. Beware. You could also join a cult -- people are very friendly to new cult recruits, and will help you out with whatever you need. --------------- Things To Spend Money On As a Newbie: Weapons. Get thyself a weapon! How do you intend to slay evil with your bare hands? If you're a Galandrian, fine and dandy, but frankly, the whole idea of beating someone to death -- especially if you are weak -- is not only repulsive but potentially fatal. Armour. A good suit of armour will make you leagues more powerful. I recommend the armourers in Merenth and Engelwood for some good midlevel equipment, the common market if you're looking for some leather stuff, and the Ultimate Armourer in North-East Sanom, if you have some serious cash to shell out. Food. Hey, we all need it. Same goes with drink for healing. --------------- Things NOT to spend money on as a newbie. Excessive food: While eating Unicorn Horn soup or the like will make you feel rich and powerful, as a newbie, you're not. Don't waste the cash. Blasters. The only thing that'll net you is your drink all over the floor as you spit it out. Refund? Ha! Ganja. Just Say No. --------------- Things To Fight As a Newbie: Rats and cats get boring mighty quick. There is, however, "THE DUNGEON," which is just west and down of the Palace Gates. There's a quest down there, and the goblins and orcs happen to carry the occasional dagger and a coin or two. Fight there until it gets boring. You might want to search the area to do Janice's Grandfather Quest as well. Beware the bear. --------------- Things Not To Fight As a Newbie: In a word: trolls. Stay away from their green, slimy hides. If you see them, RUN. Run fast. In another word: guards. Don't kill 'em. They'll kill YOU. Not only that, they'll leave a bounty on you, so you can be hunted down like a mangy dog by some more experienced players for a nice 500 coin reward. Just don't do it. --------------- Things to Do As a Newbie: The early quests. Charity shops often have hand axes, which is good for the wood chop. Other quests are quite easy. Read the paper! Sit down and spend an hour going through the archives. It'll do you good. Things not to Do As a Newbie: Die. Self explanatory. Be careful -- in this game, death has more permanent effects than a bit of skill lost. That's all I'll say. --------------- Well, that's all I have to say. Keep up the good work, guys, and stick to it! I might have some more advice in the future, on such topics as guilds and races.
Todays tips for Newbies (noobs). If you are a noob, please read the following words.
After you have chosen your race and finished the tutorials, you should check out the quest board. Type list, or list all, eather gives you a list of what quests you haven't done yet.
If you have problems, type "who". Ask some character above you, type "tell
File last modified: Mon Oct 16 15:27:36 2006